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Old 08-10-20, 03:40 PM   #1616
propbeanie
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Quote:
Originally Posted by TitanicThomas View Post
So I was looking through the ship classes and noticed design errors or in one class a class being named after the wrong ship. If these errors in these ships have been addressed then I am sorry for missing the post that states this but my focus is over the Sendai (Naka) Class Light Cruiser and the Shiratsuyu Class Destroyer.

The Shiratsuyu issue has been noted in the old thread, the issue being over the AA emplacement that was put on late war. It is a way to separate 2 class of ships that look similar otherwise but it is weird to see a late war Shiratsuyu in 1941. Her mount before as far as I can find 1944 was a single barrel turret housing a 127 mm gun, the same size as all her other guns.

Another noticeable class that I found was the Naka class. The classification of the class is Sendai Class Light Cruiser and this error is in base game too, Naka was the last of the sister ships to be built and the youngest of the group. She was also the last to survive the war and could be the reason why in base game she is miss identified. But besides that the Model used is Sendai. All 3 of the Sendai class ships are different in some way, Sendai being very different from her youngest sister Naka.

pix

The big differences among the 3 is the bow and the funnels. These images do have Sendai and Naka with their radar which they did not have at the start of the war but I kinda wanted to point out the differences with the 3. to add Naka and Jintsuu have 2x4 torpedo mounts.

If these have been noted before by the mod team I am rather sorry for bringing them up again. I like this mod and ships and details to me mean a lot and pointing out something that annoyed me in base game that could be fixed here is always a good thing to note. Other than that I think this is an excellent mod.
(Also sorry for an grammatical errors in this. I am not the best with formatting a well written post)
We have what we have currently. The ships are not exact replicas, and were never meant to be, and for the most part, come from the FOTRS mod, based upon TMO v1.7. If you want correct hulls and other parts of the ships, you could do like ZUIKAKU1944 did, or any number of other modders, and build the ship's bow and other parts from scratch, or kitbash, and then maybe share them as mods - hint hint.

Quote:
Originally Posted by Moonlight View Post
Test 1, Wolves of the Pacific deleted and re-installed for the 2nd time this week, Mr beanie you're going to send me nuts with this mod.

100_FalloftheRisingSun_UltimateEdition_v1.1_EN
101_prBetaPatch_v1.1
A new career start and the earliest time I could get my grubby mitts on a Gato at Midway, CurrentDate=1943-01-11.

SJ-I Improved Radar (Surface Search Radar) This upgrade pack can't be used on your submarine.

Pic

Test 2, Wolves of the Pacific deleted and re-installed for the 3rd time this week, the two mods below have both been re-downloaded again, Crikey Mr beanie, you're going to put me in a mental institution at this rate.

100_FalloftheRisingSun_UltimateEdition_v1.1_EN
101_prBetaPatch_v1.1

A new career again, this time I started in 1943-06-06, the SJ-I Improved Radar (Surface Search Radar) was already installed on the boat. (I know its working because I've already done a couple of missions previously with the Gato and this start date.

Conclusion, find out what the difference is between the first Gato test and the second Gato test and you should find the problem......hopefully
Quote:
Originally Posted by torpedobait View Post
Started a new career out of Pearl Harbor on 12/7/41 in USS Pike (Porpoise Class); After 3 patrols received new boat, USS Thresher (Tambor Class); 3 patrols later was given command of USS Gudgeon (Gar Class), and subsequent to 3 patrols in that boat received a new boat, USS Gato on 7/8/43. The boat was properly equipped, except that the AA gun was a .50 Caliber, somewhat surprising for that period in the war for a boat based out of Pearl Harbor.

Note that the Thresher and Gudgeon were allowed upgrades to a 20mm AA gun when I first took command of them.

However, after each of the first 3 patrols in Gato, I was still limited to the .50 Cal AA gun; the deck gun was upgraded to a 5", the radars were both "improved", and all other features and crew were normal, but no AA gun upgrades offered or received.

On 1/1/1944 I was offered a new boat (presumably the Balao, since that is the usual upgrade from Gato), but I declined the new boat to see if I would ever be able to get a better AA gun for the Gato.

We are now ready to leave Pearl on our 4th patrol in Gato; it is 1/24/44, and still we only have the .50 Cal AA gun. Is there a problem with the AA gun upgrade feature for a Gato running out of Pearl Harbor, or is my boat "special" in some way?

I deleted my Save and Rich Save files before starting this career; my tonnage averages about 50,000+ per patrol; the realism setting is 75% using Auto Targeting, and I run the following Mods over a clean base v1.5 game version:

100_FalloftheRisingSun_UltimateEdition_v1.1_EN
101_prBetaPatch_v1.1
399_NoScrollNavMap
449_FOTRSU Umark Removal (the 449 is my own number for sequencing)
450_Lite Fog v2 + 300' Underwater Visability (the 450 is my own number for sequencing)
901_strategic_map_symbols

Thanks for checking this out!
Definitely a clue, especially the relation between your two posts... I have never encountered that "This upgrade pack can't be used on your submarine." Message, but the info definitely will help track things down - I hope... I have found some other similar strange behavior, and am now comparing old files, where the Gato upgraded fine, to the newer files...


Quote:
Originally Posted by the beast View Post
Well that sucks,

Anyways, I restarted my patrol over and completed a few patrols from yesterday and today. It works fine now.
I have a bug to report though,

Pic

I am now in the USS Balao, its October 19, 1943 in Convoy College (Luzon Straits). I came across a Large Ocean Liner in a small convoy, two torpedoes hit and sank her. I wanted to watch her sink, but she stopped like she hit the bottom, but where we are it is well past 1,000 feet. If you look closely, smoke is still coming out of the funnels, like she is a zombie ship. Yet you can see lifeboats in the background.
I have no clue on how to describe the position the ship is in.
Eventually the DDs gave up on trying to find me and I came back a few days later in game time and the ship was gone, which, I hope is normal.

Any ideas as to what is going on here?
Ships have always been known to have a "preferred sinking attitude", that generally does not always follow where torpedoes hit the ship. A third torpedo would probably have sent that one down all the way, but it would still have sunk similar to what you'll see some of the IJN CL do. Hit them in the stern, and they sink bow first... it is the way the boxes are arranged inside the ship model. If we can get to it someday, we'll try to balance some of them out more. I see the lifeboats though, on this sinking. Did you get the "ship sunk" icon on the NavMap? That is one of several "problem children" we have in the Roster...

Quote:
Originally Posted by Navelintel View Post
Hi All,

Not sure if anyone has pointed it out before but I noticed an inconsistency in the rendering for the Battlecruiser Graf Spee Class. At first I thought there were dark tarps covering aft sections of the ship. However, upon closer examination, it appears three of the gun turrets are 'blacked' out. This same peculiarity occurs in the museum as well as in the game for both FOTRS-UE, V1.0.1gEN and FOTRS-UE, V1.1 EN. However, the glitch does not appear in SH4 V 1.5 without either mega mod.

Game screenshot from FOTRS-UE, V1.1 EN

Pik
... and yet it renders fine in the Deutschland version



so we have "lost" a skin link there for the Graf Spee turret... Thanks for the find.
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