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Old 06-11-20, 09:16 AM   #1282
propbeanie
CTD - it's not just a job
 
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Join Date: May 2016
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Quote:
Originally Posted by Fritz Klum View Post
any way to make the campaign more challenging? seems that I shouldn't be able to rack up 390,000 of sunk ships in 6 war patrols ...
The Japanese escorts really were that bad initially, but they got up to speed just fine when allowed to by the command structure. We attempted to allow a night surface attack, but it sounds like it went too far... and "yes" there will be add-in mods that will crank up the AI response. We are after consistency right now.

Quote:
Originally Posted by Mad Mardigan View Post
I deleted the save game folder... started up & can report that text confirms now match up with the audio confirms for ''Ahead 1/3 - Ahead 2/3'' orders.
Excellent!

Quote:
Originally Posted by dbcrutch12 View Post
Hey! Thanks for taking the time to answer! I do have LAA properly activated. I know as I was originally getting CTD after I installed before I activated the LAA...
... Edit: I applied the patch through JSGME and I think I have it done correctly. I'm not sure how to tell though. I can start a new game but my saves are still dead.

As for my orders, I had done 2 normal objectives, perform patrol in the circled area for 3-5 days or whatever. Sank a merchant or 2 in each area before radioing in. I received orders to head to another area, with no circle, just the marker, and standby for further orders. My save was made as I was headed to that area.
Bad information was written into your Save folder. It sounds like the assignment you were given. Do you have any idea about where the location of the "Star" was? I know that you had a mission that when you got into the area, it would tell you to sink ships, but were you ordered toward the coast of Indo-China, or Formosa? Philippine Sea? etc...

Quote:
Originally Posted by Havan_IronOak View Post
I've a number of other games that I bought pre-Steam but Steam has a facility where you can enter the serial number and it gives you ownership of a steam version of the game. That allows you to buy DLCs without having to repurchase the base game.
Good info to know! Thanks!

Quote:
Originally Posted by Havan_IronOak View Post
...
-- Other odd comments--
1) I've not chimed in in a few days as I've been away but for what it's worth my Tambor class sub gets filled with Mark10s when I end a patrol. However, if I stop for a quick refit at that sub base in extreme NW Australia I get the Mark15s and it saves me a bit of swapping out.
2) I've still not seen any SJ radar on offer though my last patrol ended in Late 42. Does anyone know when it kicks in?
3) Tried the Bofurs AA gun on a junk more as an experiment than anything else but after emptying two clips of HE ammo and seeing no damage I gave up. I was pretty close and don't think I missed all that much. Does that seem right?
We do have the fix in for the Mark 10s. I thought I had done great, in that the S-Boats were loading Mark 10s - problem solved! Not so fast there bucko! The Fleet Boats started loading the Mark 10s also!... thanks to Moonlight, torpedobait and especially mazzi, the issue is back to "normal" (as normal can be)... As for the radar, an upgrade cannot be applied until it has the proper mounts... which come with a new conning tower. This also happens with the subs later in the game when the Observation Periscope gets the radar mount... We have to find a way for the conns to be in place, without absolutely ruining the new boat procedure... The Sampans are weird. Given time, we'll try to look into their damage model. Next time, try armor-piercing rounds. I know, it doesn't make any sense, but it does not look like ships are built to detect the ordnance, only the collision with same. The ordnance then imparts its damage-giving stuff... so some of the wooden ships are built a pinch too strong may-haps. I can't remember all of them, but it is more than the Sampans... Shoot at a lifeboat sometime, and watch it go flying through the air, but further than the Ko used to... lol - the duds... The 'normal' rate in FotRSU with no add-ins is rather low. You need to add one of the torpedo dud mods from the Extras folder if you want to get closer to what really happened. Even still, with the highest level I made, you still have over half of your torpedoes doing what they were designed to, in spite of BuOrd failing to test them...
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