https://github.com/Boris-Barboris/ds...ses/tag/v0.1.0
Good progress on a rather complex multi-simulator front.
I've got a working 'instancing' system that allows to run multiple simulators on my server simultaneously, which opens a path to scenarios, campaigns and tutorials. For now a duplicate of the main circular arena scenario is available as a "singleplayer" (you still play on the server, just not with other players) 'instance'.
Stub of scenario selection creen:
That was the main chunk of work I've pulled off in these 3 months. Some minor tweaks that I've also done:
- Subtle 2.5km map grid.
- Fix various bugs is scrollbar and text box.
- Better noise level estimation in broadband tracker code, fixes Lima hydrohones.
- Fix OpenAL source queing algorithm to improve min latencies on very high-latency connections.
Grid example:
I hope it is very subtle and does not annoy the player.
I will start working on all these boring mechanisms that need scenarios work: triggers, progress state saves, dialog boxes, text/radio messages, win/loss conditions, hints and all that. Will probably be ready around October, with a couple of tutorial scenarios.