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Old 05-03-20, 01:29 PM   #889
SubmarinerJoe
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Join Date: Jul 2017
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Quote:
Originally Posted by propbeanie View Post
You have a circle of about 3-5nm inside of a large Patrol circle, correct? If so, you have to get inside that smaller circle to look for them and pick them up in there. The general idea is to approach from the southeast side of the circle. You will sometimes get a report of them, and sometimes you won't. That is a "percentage" thing. They also do not always generate. I put that off to they were either kia upon egress, or have been captured... - not all missions were a success, and subs sometimes spent days and nights trying to find those operators, only to never see them.



The game logic can be rather "odd" to say the least. I've combed through the files, and with some of them, have increased the spacing of convoys and task forces for the next release. Most of the missions in the game are played on top of the numbered and named "layer" files in the Campaign flder, which are composed mostly of RGG (Random Generated Groups), which themselves are generally built of Random ship calls and random percentages, so it can be rather difficult to trace to an exact RGG to look closely at. The problem lies often in the liner's "size", in that it is longer than most other ships, and does not always play nice with other ships' space. If it was a Kiturin, you wouldn't have seen an issue at all...
Thanks for the additional info, I appreciate it! Last question: Will I eventually be given different orders assuming that they are, in fact, KIA (or if I simply can't find them?) This is just more of a game mechanics question. I know in real life i'd be able to communicate with my commanders to provide updates/seek new direction but obviously in-game I can't do that with an active mission.
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