Quote:
Originally Posted by Tonci87
Do you think it is possible to look at the SH3 GWX implementation and learn from that? Or does SH5 work in a very different way?
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I'm not 100% about this but I really doubt that would make any noticeable difference. The problem is that even default airplanes AI in SH3 and 4 is quite good and functional while in SH5 is completely broken.
Also , if you take a look into SH3/4 files you'll see that literally only few files control planes performances (airstrike.cfg ?) while in SH5 is completely different story due to scripts introduction...