Quote:
Originally Posted by ET2SN
Right, I'm trying to say that those two missions didn't make sense in SC, let alone DW.
US submariners don't mind a bit of the daring-do, but we weren't crazy.
Maybe try it in a Virginia class? Its got better sonar and its supposed to work better in shallow water than a 688.
Or, better yet, edit in a DDG as your drive-able platform. Its much better suited for those kinds of missions.
PS- From your last edit: Yes, the DW mission editor has limitations. If the P-3 is tasked with finding and attacking you, that's what it will do.
You could check if you did something that gave your position away (radio mast or scope?) but I also doubt that was the problem.
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Would you say it is an unwinnable mission? I have previously tried the Virginia without much luck, and a DDG might be a better fit in real life (for the first mission, I can't imagine a sole DDG sailing up the Gulf in a hot war with Iran), but would still come up against the fact that a diesel boat sitting still makes no noise (correct me if I'm wrong), not to mention its sonar is weaker in game I believe. Its advantages might be that the helicopter could visually identify the subs in such shallow water and allow it to wait at a safe range, it can go fast, and its towed decoy. Thinking about it a DDG would be the right platform for this mission, but I would still like to hear if you think it could be done in reality, or if there is a method with a 688i/Virginia I haven't thought of, or if the active sonar is underpowered as I suspect.
Quote:
Originally Posted by FPSchazly
The enemy (or friendly) AI uses the Link feature to an extent that makes them appear to be cheating. That sub probably sent you to the P-3 via Link after it got your ping. And to put the cherry on top, they transmit a perfect Link solution immediately.
I'm with ET2SN, try the mission with a Perry or something. Could be pretty fun, especially with that P-3 flying around.
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Oh dear! Yes I think that must be it - I don't think it was mast-detection as the replay shows an immediate change in behaviour on pinging. I wasn't aware of this fact, I wonder if RA's developer can ameliorate it in some way (though I guess he would have done so by now if it was possible). I'm not ready to learn the Perry yet, but as I said above I think it would suit the first mission a bit better. In any case I'm taking a little break and switching to Factorio (the only other game I can really play these days on my
Vista system) for a little while until I can suspend my disbelief once more. With any luck Sonalysts will have imported DW into their new engine within the next couple of weeks and I can try it there, Brexit will have been put on indefinite hold for negotiation, and a busload of nubile mathematiciennes will break down outside my house and I can share my innuendo about Mandelbrot sets.