Quote:
Originally Posted by PanicEnsues
Thanks, glad you enjoyed it!
But the real limiting factor is that you can't make an *iPad* game; if you actually want to reach a worthwhile-sized player base, your game has to run on the vast majority of mobile devices out there (including iPhones and the huge range of Android phones.
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Certainly understandable. For what it is worth I personally don't need games to be super cheap in order to purchase them. I think Civilization 6 is an excellent example. Yes, the game was expensive, but it was worth it because it was so well done. I think a lot of people feel the same way. If we have an iPad we recognize that good hardware costs money and are willing to pay it. I think the same applies to software.