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Old 06-01-06, 06:52 PM   #12
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
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Quote:
Originally Posted by LuftWolf
Well, the missiles will have the same launch transients on sonar as all other missiles in the game.

The mission designer is free to include a "Missile launch detected" .wav.

Ultimately, the only improvement in adding the missiles to the SSBN's will be eye candy. The only way it would fire is if the mission designer scripted it to, since
there are no legit targets in DW for ICBM's. Although, that would make adding the missiles themselves fairly easy, and pretty cool to see a missile going into near-space (at least as high as the DW engine can go, which is pretty high, 100km at least).

I'm looking through the SCX materials, and I definately don't want to have ICBM's "in play" other than as an event in mission design, as that's not really what DW's all about, at least in my mind. Although, I understand why those would be useable in SCX, since they are for playable boomers.

Cheers,
David
I think SCX wanted scripted launches but couldn't do it. They ended up having to make it part of the loadout of the SSBN, which was problematic because the SSBN would automatically engage any land target its side detected. If you can add missiles that ONLY fire when scripted to, that would be a major improvement from SCX.
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