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Old 01-04-19, 06:57 PM   #18
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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@ Jeff

No need to say sorry mate. I am glad that you found your old files!

I have received your e-amails but as I had anticipated I was busy with family in the last couple of days and I had no time to give you feed-back. No doubt, I will do that tomorrow.

@ Seaowl

I definitely agree with you about the beauty of the ships by the modders you have mentioned, and I hope too to see them in SH5 too!

Talking about lighthouses, I have gained some experience with them while helping Kendras with his own Lighthouse mod for SHIII, and I have several lighthouse and daymark models ready or semi-ready too.

In my opinion the best way to set up lighthouses in game, is as land units. Doing that not only bypasses the problem of too short model fading ranges (that I am also facing with my EcoMod), but it enables us to customize each model via eqp/cfg files, and it makes possible for models to appear/disappear or to be darkened based on game date.

Lighthouse and other beacons, as well as more historically correct ports, channels, etc. might be another feature of the EcoMod if you guys like the idea
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