Working through the faces we come to some good stuff!
How to read all the info into a workable shape.
3D object converter is fantastic for giving me a lot of information here.
As a side note? I'm checking with a few old friends to see if I can get someone to write a new j3d exporter.
Looking at the files closer? I may install my old VC++ program and do a universal converter that reads the obj and mtl file to convert.
It is a pretty simple file structure. Almost a joke compared to Gr2 or even the dats used in SH Games.
Last edited by Jeff-Groves; 11-10-18 at 07:01 PM.
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