Quote:
Originally Posted by Kelly621
Love the look of this mod and want to try it with NYGM. One question though, M.E.P.S, which I use currently with NYGM, includes additional mods to address the visual sensors and vanishing ship hulls. Are additional mods like these unnecessary with this mod?
Kelly621
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The ship vanishing hull in the MEP mod simply changes the Earth Radius from 9 999 999 ( the Earth is a flat disc in the main mod with ships popping up in and out of the view on the horizon) with 2 500 000 ( a very good value for a 20km env mod , in my opinion ) . You can always alter those values in the scene.dat and see how it affects the hull-down effect and if its on your liking , check this guy's observations for how the ships may look irl:
https://civilwartalk.com/threads/hull-down.83791/
This mod has Earth Radius 1 000 000 which might create quite a pronounced hull-down effect, i always use as a reference the destroyer from the 065' in first naval academy mission, the distance from the sub and that destroyer is around 8.5 - 9 km .
@Fifi, yes , i also have that pixelated sea but i thought i can live with it if i can fix the sun , the colors of the mod are great .