Quote:
Originally Posted by Cybermat47
Vecko, is it possible to just get rid of this stupid "gameplay mechanic" in the next version of TWoS? It's far too arcadey to be in a simulation. I've never heard of a direct order being disobeyed because someone was feeling a bit sad after ten days at sea.
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As I see it, an officer / sailor who is too tired / depressed for accomplishing an order, would possibly perform the related task poorly, but in no case he would refuse to accomplish that order if he doesn't want to be court-martialed.
In my opinion, keep the morale system as it is, or, if possible, adjust the efficiency of crew members and officers when their morale is low, but get rid of that "cannot comply" answer: in any case, better a little lie or a subtle allusion to the poor conditions of the crew, than the open unsubordination experienced by Capt. Cybermat47