Quote:
Originally Posted by Rysgame
Yea, those are the numbers in which I refer, the blue/white line is covering the marks. I will get a screencap
|
Could be resolution problem. SH games aren't really optimized for new wide-wide screen resolutions.
Quote:
Originally Posted by Kumando
How can i keep the realistic binoculars and UZO?I like them realistic.
|
Open the update with winrar and delete TBT_1024.dds, TBT_1024_backup.dds, Binocular.dds, Page binocular.ini and Page UZO.ini files. Then install the update...
Quote:
Originally Posted by Hjalfnar
Great news! Is the patch savegame compatible?
|
Yes...
Quote:
Originally Posted by Fifi
Any improvement of a silent hunter is always good news!
Removing the nav map plastic cover is a good idea indeed.
Thanks for this update Vecko
|
The plastic cover is still there but now navigator has swept it few times with wet rag...
Quote:
Originally Posted by Fifi
@ Vecko:
Only 2 major improvement needed here remaining to make SH5 perfect.
- the fog bug on loading save game
- the telegraph bug on electric running submerged
Hope one day you’ll solve it
|
I bet you use some custom "Fogdistances.cfg" file because I really can not see excessive medium fog bug in my game anymore. I implemented one trick to baypass the issue long time ago and IMO it works very well.
Telegraph bug can be "fixed" if you disable the patches (TDW Gen.Patcher) for electric engines but in that case your RPM outputs wont be historically accurate.
Quote:
Originally Posted by hauangua
there is a lot of difference in the measurements,specifically for draft value.
So i ask you, this difference is a "necessary error" for a correct gameplay?
Forgive my English Vecko
|
I think that you are correct about this one. Many 3D models and their proportions and dimensions aren't 100% match to their real life counterparts. Anyway, if measured in percents, the "errors" will have very low values so their impact on gameplay is quite minimal IMO...