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Old 01-09-18, 10:01 PM   #28
Capt Jack Harkness
Samurai Navy
 
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Quote:
Originally Posted by ET2SN View Post
You've made some outstanding points.

I've felt in the past that (modern) sub games treat the platform like its a P-51 fighter plane. Its just you as the pilot and your hardware. I've seen many people who stream sub games play against the machine code more than they play the game itself. Far too many excursions to test depth (even worse, test depth at flank speed), aggressive to the point of being suicidal (you're the commander of the ship, something that's considered as a national asset, AND 110 to 120 crew members who have families back home), dog fights that completely miss the point of how modern subs and weapons were designed to be used, spam out 12 torps and then dodge the fish that get shot at you, etc., etc., etc...

Now, I realize that some of you are itching to say, "Aw c'mon. Its just a game.." which is fine. How about we play a game of tennis.. with a rugby ball, helmets, and padding? After all, its just a game, right?
Well, sim junkies like myself are greatly appreciative of the community who makes it real. Subs, planes, cars, you name it, there's just something nagging in the back of the mind when you know it could be more real than it is...
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