Thread: [WIP] Type IX for sh5
View Single Post
Old 12-27-17, 07:30 AM   #165
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

OK, no problems mkiii...

Regarding problematic dials...In SH5 deck compass, dials, uzo and other stuff are taken from "data\Objects\Sensors\UBoot_Sensors.gr2" and placed on assigned bones trough the appropriate eqp file entries.

Code:
[Equipment 4]
NodeName=I01
LinkName=Compass_Type1,data\Objects\Sensors\UBoot_Sensors
StartDate=19000101
EndDate=19990631

[Equipment 5]
NodeName=I02
LinkName=Telegraf_Type1,data\Objects\Sensors\UBoot_Sensors
StartDate=19000101
EndDate=19990631

[Equipment 6]
NodeName=I04
LinkName=Helm_Post,data\Objects\Sensors\UBoot_Sensors
StartDate=19000101
EndDate=19990631

[Equipment 7]
NodeName=I03
LinkName=UZO_Type1_Soclu,data\Objects\Sensors\UBoot_Sensors
StartDate=19000101
EndDate=19990631
You are aware of this I guess?

One more thing...You have probably noticed that in SH5 player has to go bellow the deck (manually) at least once in order to "wake up" teleport function, otherwise game may CTD. That's why it is quite important to allow more or less normal manual passage from the deck to CT interior. After that teleport can be used safely. Is this feasible?

Last edited by vdr1981; 12-27-17 at 07:40 AM.
vdr1981 is offline   Reply With Quote