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Old 11-08-17, 11:51 AM   #6
Barleyman
Gunner
 
Join Date: Jul 2002
Location: Finland
Posts: 99
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Quote:
Originally Posted by FPSchazly View Post
As soon as a contact turns or changes speed, the solution is no longer correct. I get what you mean with the solution can like bounce twice as far back all of a sudden when a contact does this, but as time goes on without reestablishing a solution, the error in the ship's position based on the previous solution does just keep going up.

Just thinking out loud here, but having the solution go wild is a good way to communicate that the solution is no longer valid. There isn't any real, overt cue that the contact has changed course or speed otherwise.
I've done my time on DW TMA station, lining up those dots..

It's not about changing speed etc, if you lose contact for any reason the solution is immediately reset to "zero". This can happen if you change layer, increase speed etc. Usually at that point you still pick up pings but they don't keep the contact live.

The game obviously does not have a persistent state for the TMA, if you lose the contact for a moment it jumps to a some default distance immediately etc.
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