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Old 11-08-17, 09:56 AM   #5
FPSchazly
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Quote:
Originally Posted by Barleyman View Post
Also it's pretty unrealistic contact goes from 95% to wild guess at a drop of a hat.
As soon as a contact turns or changes speed, the solution is no longer correct. I get what you mean with the solution can like bounce twice as far back all of a sudden when a contact does this, but as time goes on without reestablishing a solution, the error in the ship's position based on the previous solution does just keep going up.

Just thinking out loud here, but having the solution go wild is a good way to communicate that the solution is no longer valid. There isn't any real, overt cue that the contact has changed course or speed otherwise.
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