View Single Post
Old 11-03-17, 08:41 PM   #8
-Pv-
The Old Man
 
Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
Default

As has been noted in other threads, the "quiet game" in this sim is not what many of us (including old timers) expect. More often than not, going hot immediately and swarming the enemy with a mix of torp, decoy and sub screws while maneuvering like a maniac seems the only way to win many encounters. On the other side of the coin, until the next content patch, the present game is me against all enemy. The prevailing tactic in this type of match up is to shoot first at maximum range and ask questions later. The typical WWII tactic (or modern land-based squad) of getting close enough to see the whites of their eyes is not what 20-21st century combat is about. Modern submarines are the equivalent to FPS long range snipers. Similar to a famous quote from Star Trek, it's typical in a game like this to get trapped into thinking two dimensionally and forgetting a good attack/defense plan has more than two or three simple tricks. Often in this game, you have to work three, four, five tactics against each other at the same time while balancing on a pin head.

While thinking on this, a mission type currently missing is tracking targets undetected for a length of time or crossing a line. This might encourage developers and modders to test the sim to make sure theses types of encounters are possible.

I'm hoping as neutral ships are introduced, the devs carefully test the stealth balancing. Our attack weapons do not discriminate very well at long range while the skipper is running for his life against aircraft and rocket launched counter attacks.

-Pv-

Last edited by -Pv-; 11-04-17 at 12:35 PM.
-Pv- is offline   Reply With Quote