Thread: Wired torpedo
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Old 08-31-17, 06:39 AM   #2
GeneralGamer
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Join Date: May 2017
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Jive Turkey has mentioned both of these and he talks with Killerfish games. Also we have A Dev here from Killerfish as well. You have 2 good ideas and I'm sure they will be noted.

The next thing I'm experimenting on is to raise the cruising altitude of the TLAMS to avoid them running into a hill. Once I find the correct height I'll post the fix. Thanks to Killerfish Dev for the probable solution!!
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