Thread: Sub turn rates?
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Old 07-28-17, 03:33 PM   #16
shipkiller1
Electrician's Mate
 
Join Date: Jun 2017
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I have modified MANY variables in the game. From own ship, various targets, weapon performance and sonar buoy/dipping sonar performance.

When I do not want to play the campaign, I have created two standalone scenarios.

One is with a 12 to 15 ship SAG with SSN support. Having SSN support so close to the SAG (AI limitations) is not realistic but it is fun. It may take you two hours to play.

The other is a very unrealistic submarine Wolfpack scenario.. 8-10 submarines. This scenario may become much harder with V1.06b. I am not sure if some of my offline recommendations on Russian return fire have been implemented. Although, V1.06b will make some things much easier since torpedoes do not home in on sunken vessels..
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