Speed and quiet - 1/3 vs 2/3 vs full stop
All that said, it seems like making the own ship noise have a minimum background level and scale on a curve would be pretty simple to implement in a basic fashion, no? And scaling flow noise would be similar but without the added constant.
Do we know that noise actually does ramp linearly in game currently?
Also, should ultra-quiet be limited to ahead ⅓ or would it be more acccurate for it to be independent of bell?
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