View Single Post
Old 07-23-17, 07:10 PM   #70
caine007
A-ganger
 
Join Date: May 2006
Posts: 72
Downloads: 26
Uploads: 0
Default

Quote:
Originally Posted by Julhelm View Post
At the end of the day, playability and fun are the design drivers here, not realism for the sake of realism. 15-20 minutes to reload a weapon in a US nuclear sub may be realistic, but...

A: 15-20 minute reload per tube is not fun, nor does it fit the 20-30 min average engagement time we aim for.

B: Noone is going to believe it takes that long in reality, anyway.

So I've settled for a tiered system, where on easy level it takes 1 minute to load a weapon, 1½ on casual, 3 minutes on realistic, and 5 on elite. The russian boats can reload in 2-4 minutes depending on the sub, so on realistic and elite you may be at a tactical disadvantage against the enemy.

It's part of the great rebalancing patch I've been working on.
That sounds about right to me. It feels too fast at the moment but 15-20 minutes doesn't suit the cinematic style of the game. To really make it realistic you'd need a LOT greater control over timeskip (different speeds, smarter interruption system) because there'd be a whole lot of sneaking around with nothing much happening otherwise.
caine007 is offline   Reply With Quote