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Old 07-18-17, 04:35 PM   #6
kstanb
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Join Date: Mar 2009
Location: Toronto, Canada
Posts: 153
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In my admittedly short experience with this game, I think what needs to be tweaked, submarine wise, is the rates of dive and climb.
I found I am pretty much invulnerable to torpedoes as long as I throw a noisemaker and do steep dives (or climbs). At good speed, the torp will certainly miss me, and if I am lucky, it will remain shallow (or deep), while I successfully go the other way around, then I can ignore it

As per ships turn; yes I will definitively change:
rudder turn time in degrees per second
max. turn rate in degrees
Acceleration Rate
Deceleration Rate
weapon mk16: WeaponNoiseValues --> reduce only this one

Problem is to what extent? does anybody has tweeked them? I won't like to overdo it
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