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Old 06-24-17, 02:54 PM   #89
Shadow
Torpedoman
 
Join Date: Oct 2005
Location: Buenos Aires
Posts: 112
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Quote:
Originally Posted by dergrunty View Post
My main critique point at the moment is the absense of any friendly forces, be it shipping, or air assets, that leads to nonsensical situations.
I just started a new campaign and my first order was to stop a soviet landing force trying to deploy troops at Oslo (mind that at this point, northern europe is firmly in NATO hands).
So I park my boat directly in front of the coast and wait for the convoy. I sink a few ships, the rest turns around. But there is that one pesky helo, one of the escorts launched.
That helo is now calmly searching the entrance of Oslo harbor.
Sorry but situations like this just ruin the immersion. It's one thing to not have any forces ready to attack the convoy before it reaches it's target (Planes, AShMs anyone...). It's a far bigger problem when there is not a single CAP plane present to shoot down a soviet helo, flying deep in NATO territory.
This is situational, yet a very valid point, actually. Hadn't considered it. An easy way to handle this would be to implement an off-map SAM/AAM strike X minutes after the helo's launch, as long as the encounter's taking place within a certain distance of NATO-held territory. Around Oslo, NATO would be on high alert, especially if they're aware the area's been chosen by the Soviets for an amphibious landing: anti-air missiles would be lancing towards the helo(s) in virtually no time at all.
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