Quote:
Originally Posted by propbeanie
It's been that way for quite a while, going by looking back through the beta period to the Alpha line...
All of them appear to have tga files for this one.
My photoshopLE crashes when opening some of them...
Edit: Check the Hatsuharu also, would you please, max-peck? Same issue with my PhotoshopLE crashing with it...
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Take a closer look at the left hand side of my screenie
The texture files are all DDS format
Admittedly the roster file says it is looking for a TGA, but that is just SH4 lying to you
The roster cfg looks at the filename it is after, and ignores the suffix (I suspect it may even have a preference for DDS files regardless of the suffix)
This is what we have been given by UBI
Check out other roster files - you will see they all call upon TGA files, and all actually load DDS files for the game
I will take a look at the Hatsuharu for you
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