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Old 11-27-16, 05:15 PM   #6441
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
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Just a little bit more testing and update 03 will be fully ready...
I'm especially happy about the return of AI type II in German ports and coastal waters...The update will be "patrol" friendly...

Quote:


Quote:
No. 03 [WIP]
- Updated Menu.txt battle stations level 2 tool tips.
- Updated FAQ and Tips pdf documentation.
- Fixed notorious CTD issues involved around German type II AI U-boat, visible in the museum again.
- Additional AI type II 3D model and sensors tweaks.
- Added to campaign AI Type II sub, together with an appropriate campaign layer which will add Type II as static units in German ports and as active operational units in British coastal waters, Baltic and Black Sea areas within historical date span.
- Added Jace's Flower Class Corvette paint and equipment improvements.
- Merged Choum's UpgradePacks.upc tweaks and fixes.
- Fixed stock issue in FY campaign radioman's interaction script (kudos to The Beast).
- Hingnd snorkels files/controllers fixes.
- UZO and UBold damage zones - Destructible=No, to prevent possible issues when destroyed completely.
- Deamplified annoying radio room telemetry sound.
- Increased volume of DC explosion sounds (heard from inside).
- Removed unnecessary files from the update in order to reduce size of the archive.
- Environmental layers tweaks.
- Revised/Fixed Zones.cfg Father=XX dependencies to prevent possible CTD in situations when player's unit suffers heavy damage.
- Slightly decreased "LargeWavesCoef" values in SeaParameters.cfg file in order to reduce number of premature detonations in sea state with medium wind speeds, hopefully...
Download TWoS 1.06_Update 03 [WIP/Testing]

Last edited by vdr1981; 11-30-16 at 04:48 PM.
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