Quote:
Originally Posted by kevinsue
Hello Vecko, thanks for all your work bringing SH5 to where it is today.
And finally...TWoS is a "Sticky" that it should have been a long time ago!
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Hey, very nice!
Quote:
Originally Posted by kevinsue
Just applied RC4 in preparation to start the Mare Nostrum campaign. Just a couple of questions...does the manual advancement to the next campaign (SH5: TWoS/OHII Singleplay Campaign Progress - Workaround) apply with this latest version or do you have to start a new career?...and...I noticed the the light over the dining table is not modelled in this version. Can TheBeasts Room_QR1 be applied to get the swinging light back over the dining table?
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I would recommend new campaign with full game installation but you can also apply my workaround in order save your stats. Just make sure not to mess up something...
Quote:
Originally Posted by Torpedo
Hi Kevinsue!
I have restored the missed swinging light over the dining table on TWOS 1.06 Expansion Pack with a mod:
"Torpedo Swinging Light Dining Table v1 for TWOS106Expansion Pack".
This mod only works for TWOS 1.06 Expansion Pack.
JSGME compatible.
the link:
http://www.mediafire.com/file/fj1ojb...nsion_Pack.zip
Torpedo
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Looking good... If it doesn't compromise stability I can add it to my new list of twos compatible mods...
https://www.mediafire.com/folder/uuh...dditional_mods
For quick testing you can do the following: Start any mission with type VIIC and then exit to main menu. Enter the museum and look at all ships from British roster from first battleship to last plane (except SV Tugboat and TugBoat Z) ...