Yes you will, it works exactly like RSR did. And I don't really see what the ambiguity adds in terms of fun. If we were to put that in, we'd have to redesign the AI to take the false bearings into account, which means a lot of development time that could be better spent on other things, like more varied enemy tactics or other campaigns at launch. If you play DW with sonar and TMA autocrew, the bearing ambiguity becomes a non-issue, so I don't see an argument for adding it other than 'realism'.
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