May Devlog
High Detail Optimization Tests
The fun of testing optimizations is upon us. We built a new project and started to test every type of material, texture, and model optimization method we could. Currently we are looking to support 64 ships in a hosted battle, so the system for the models needs to be very smooth.
Materials and Textures
The fruits of the
HMS Unicorn Project are starting to pay off. We have better and more efficient materials for the ships.