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Of course it is possible to delete as many units as you want and then save the campaign as campaign for a restricted timeline or a special area.
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trying to understand the ccom system y found a posible way to have modeled all flotillas, and manage slited campaing files, as i see improving performance a lot. no so complex but employing sh3commander, but you should carefully enable and desenable the flotillas mod to avoid breaks.
3 mod could cover 17 of 16 flotillas (even spliting mounson in 2 waves as it was made, only joining 12 and 33 like transference). Even if you wish could load fullcamping all of you wish to patrol in a noncover region by your flotilla
Splited camping files could cointain probable 50% less units exept the flottilas than run along all the war. Basicly is a mix of reduced campaing and alternative flotilla from gxw and the "testing ship flotilla" of ccom. I think the reduction of the number of units should be enormus performance bruch.