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Old 04-18-16, 11:16 AM   #67
nsomnia
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Join Date: Nov 2012
Location: Canada
Posts: 370
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Todays major revision (#5 so far, so low fresh repos are always nice)

Code:
revision 5: Added custom collision channels for torpedos and playerSub so that the torps can swim out of the tubes (spawn inside the sub and not collide). They now run straight hot and normal within 0.2d without any steering even though they are physics based which is awesome. Added basic map zoom functionality, panning to come, by overiridng OnMouseWheelDelta on the MapV1 widget.
Added a ton of debug buttons and their screens to the main HUD gui and did a bit of GUI cleanup. Cleaned up the shipsandexamples folder finally. 
Little fixes here and there, we need to get our heads together andmake a list of whats important on trello or something and work on the google doc to flesh out our ideas and aspirations to see if this is going to work as a team effort.
Its shaping up fast and its still just me until the team members decide yay or nay on the idea and have time to work on it. I'm getting real serious dedicating time to it lately.

Anyone want an update with the new updates or wait for some shooting/damage/AI (the next step IMO)?
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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
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