Thread: [REL] Playable U-FlaK for SH5
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Old 02-27-16, 09:02 PM   #101
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by vdr1981 View Post
Ignore my previous post, it was this tweak...

was this...
Crew_Idle_Actions_QR1.aix?

Quote:
Originally Posted by vdr1981 View Post
Code:
strategy QRF_PETTY01_Manning_A01gun(wp)
{
	precond
	{
		Wp:IsGunManned(SLOT_A01)
I see here guns are designed by their name and slot as set in GunStationControllerProperties. Is is possible that you change those A01 and A02 controller settings ocpying the values from the corresponding controller in S01? Would that break player's and/or AI ability to operate those guns?
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