Quote:
Originally Posted by vdr1981
Ignore my previous post, it was this tweak...
was this...
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Crew_Idle_Actions_QR1.aix?
Quote:
Originally Posted by vdr1981
Code:
strategy QRF_PETTY01_Manning_A01gun(wp)
{
precond
{
Wp:IsGunManned(SLOT_A01)
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I see here guns are designed by their name and slot as set in GunStationControllerProperties. Is is possible that you change those A01 and A02 controller settings ocpying the values from the corresponding controller in S01? Would that break player's and/or AI ability to operate those guns?