Quote:
Originally Posted by vdr1981
You're right but somehow the poor crewman is still flipped so, let's flip it again...
|
You are right. Quoting Arthur Conan Doyle
"Once you eliminate the impossible, whatever remains, no matter how improbable, must be the truth"... or at least so we hope. Sometimes this game seems so illogical that the best way to proceed is using a trial and error process
Quote:
Originally Posted by vdr1981
I'll try to do this...This will be my first flipped bone in gr2 editor...
|
You need to know that bone rotation data is stored as quaternion angles. GR2 Editor has Euler to Quaternion and Quaternion to Euler angle converter in its tools menu