Thread: [REL] Playable U-FlaK for SH5
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Old 02-26-16, 06:32 PM   #70
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by vdr1981 View Post
OK, this would be realistic (and very badass ) U-flak configuration, you will agree gap, right?

It's interesting that in this configuration all flak stations are working fine !?
Okay good. What about the manning crew? I have probably found why some guns had missing/flipped/wrong crew.

While I was waiting for your updates I tweaked a bit the conning tower to accomodate the new gun configuration (if you open the GR2 file you will understand what I am talking about). Talking on it, I am stil undecided wether to remove the flag staff or not...

Here are the files:
http://www.mediafire.com/download/5y...Turm_Tweaks.7z

Quote:
Originally Posted by vdr1981 View Post
However, If I add 2x 37mm instead of 2xQuads, then forward two stations will become inoperable (for player)...Strange...
The more I mess with playable guns, the more I get convinced that there are some hardcoded values preventing the usage of more than one 37mm Flak (and probably making the twin 37mm buggy). I hope to be wrong though
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