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Old 01-29-16, 05:17 PM   #1679
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
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Quote:
Originally Posted by Abraham2000 View Post
that's not sh4, is a new game!!!!! It will be like an extension pack! Just have a question: That mod will be usable on the normal version of sh4 or need others mod/addons/pack tu be usable?
The mod will require a clean install of SH4 and the SH4 U-Boat expansion, which you can buy and download for a good price at Amazon. I was thinking about building it on the latest Trigger Maru mod after getting permission, but I've learned how to make the improvements that I needed from TMO by myself.

As an aside, the Silent Hunter III version of Wolves of the Kaiser is now suspended. This is good news; so many of the bugs I was running into while modding SHIV have been solved that I can commit to SHIV as the platform.

[QUOTE=I agree, and in general I wonder why the boat is so very rusty, as if the boat is 30 years old. Other than that, great work, and I can't wait to play this thing.
[/QUOTE]

Don't worry; I will be replacing the submarine skins. I have permission to use Jochem's work - in my opinion he is one of the best Silent Hunter submarine skin makers in the series' history. I worked on new skins last week and I'm still not satisfied with the results so I will post pix later.

The rusty skin was based on pictures of U-9, a UB-boat, and a Mittel-U boat after the war - by 1918, some subs really were that rusty, to the point where the red from Iron Oxide probably hurt their camoflage effectiveness. But there will be clean versions of every sub as well, to represent new or freshly overhauled submarines.

Also note that I am experimenting with more 3d rivets to replace fake ones, and rendering rust as an object (easy; just use a transparent plane on the model). This will hopefully make the submarines look better.

I'm surprised people like the cargo ship skin; it was basically thrown together in minutes. Another thing I intend to improve.

Quote:
I totally really agree.
One question IABL: since you're making all these news in your mod, can you make list of unique or different sound types for your mod? (talk with cloadmcally, he is the real maker of this sound mod)
Are there some news?
I will send you a list of new sounds soon. One thing I would like is a "submarine ambience" loop - men speaking in German, dishes clattering, footsteps, hatches opening, etc. I don't want sounds from "Das Boot" unless they have no WWII references.

Quote:
An other small question, the auxiliary cruisers and the Q ship will have deep charges?
Yes. I have read that in WWII some AMC's had depth charges, so I think it is feasible to have them on WWI Armed Merchant Cruisers. Although only in 1917-1918, because I think small escorts would have had priority.

Q-Ships will have Bomb Throwers because I have seen these on most of the Q-Ship diagrams I have access to. The bombs are older weapons than Depth Charges, and will be less likely to sink your submarine (historically I don't think the Bomb Thrower scored a single kill in WWI). Still, don't get cocky around a Q-Ship.

Zeppelins and airships? All I can say is keep watching the thread.

There is some more good news - this week I located some 3d model files (HMS Lion, etc) that were not destroyed during the ransomware attack. This means it will take less time to mod in nonplayer units...the Lion alone represented many hours of work. NP units (Friendly, Enemy, Neutral, Biological) will be a huge part of the game - I can't stress enough that this mod is not about the player and his submarine. It's about IMMERSION...being a small component of the 1914-1918 world where many historical units & task groups are going about their business. This will be the exact opposite of tossing in a few WWI sub models in a WWII Pacific Theatre game and calling it done. I am inspired by games like Falcon 3.0 and Red Baron 3d, where you would often see random NPC battles/events taking place that had nothing to do with your mission - you really felt like part of something bigger.

Last edited by iambecomelife; 01-29-16 at 05:27 PM.
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