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Old 12-10-15, 08:47 PM   #3345
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
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Quote:
Originally Posted by vdr1981 View Post
Well, apparently not enough, the bug can be observed without radio patches enabled, I've just checked that...


Quote:
Originally Posted by vdr1981 View Post
You can sail right trough it...The bunker is collidable though...
Yep, I can confirm, just tested that, and it seems I had been too optimist. Tomorrow I will try making the new platforms collisionable, though it might be impossibe while keeping gun functionality unaltered

Quote:
Originally Posted by vdr1981 View Post
Why?! Ask Ubi...
Seriously, more units/objects in small area, more CTD possibility...Simple as that... Add few airplanes there and ctd is almost guarantied...
Once air raids on ports were a serious problem, but as you probably remember the problem was coming from FX Updates debris, not from stock game, as Rongel demonstreted with his fix. Similarly, most of the units/objects we are placing around ports are imported straight away from SHIII-IV. You can't imagine how much redundant/obsolete data I see every time I open one of the imported dat files, including your recently imported ships

I am optimist that converting them to granny objects/optimizing them for use in SHV (with dds compressed texture, LOD models, subdued effects, more recent controller versions, etc.) will obviate problems, at least in part.
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