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Old 12-10-15, 07:34 PM   #3339
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by vdr1981 View Post
Much better! Thanks! Although I've made almost the same change my self! My first tweak with GR2 editor...


Quote:
Originally Posted by vdr1981 View Post
The reason why I was asking this form you is because, if bunker is placed close to the shore like in that picture of yours, it will not always work...Sometimes , it has to be placed even further away and that may look strange, if you understand what I mean...Anyway, both positions looks really OK IMO...
I think what matters most for bunkers being able to use their guns, is depth under the keel. You can get information on optimal seabed depth for bunkers placement, by opening your testing mission in ME2 and selecting the bunkers you have already placed and whose operativity was tested. ME2 will automatically udpate their height field with a negative number, which is seabottom's depth u.s.l. at their location. Future coastal defences must be placed in map spots having more or less the same depth. Should you need for it, you can adjust seabottom's slope in Terrain Editor. In any case, my upcoming sand-bank/seashore platform will solve the issue of concrete platforms looking "odd" if placed too far from the shore. You will hardly notice the difference with rest of the terrain it will blend with, and it will be collisionable as well as regular terrain

Quote:
Originally Posted by vdr1981 View Post
I think I know what is going on...It is not about patches, it's about radio...
Stand by for more...
Radio? Which radio?
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