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Old 11-23-15, 07:18 PM   #3142
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by vdr1981 View Post
Yes, only static object controller was problematic...Others are fine...
Good!

Quote:
Originally Posted by vdr1981 View Post
I dont know how to describe it exactly but this is not only about model complexity . Sometimes even single extra node/object can cause all kind of problems and CTDs. Take for example Sub Flags, Sub exhaust or even SH5 Leigh Lights...All these mods are created by the book and they look like really simple low demanding mods, but in reality it is not like that...
From some reason SH5 engine just doesn't like them. Why is that so, I really cant tell...
This is the exact reason why I'm asking first simple models with only few necessary nodes . After that, if everything is OK, 3D models could be improved. Do you see my point here?
Of course I am aware of that.
Short OT: talking about sub flags, the other day I was wondering if the problem was in having two different flag models (the stock one and the one from TDW's mod) rendered at the same time. We ccould try copying TDW's flag entries into stock flags.dat, and making sub flags to be rendered on top of the same weaving model as used by AI-controlled units

Quote:
Originally Posted by vdr1981 View Post
Did you find your GR2 bunkers? Can you upload them maybe?

Didn't I post a link here? I thought I did...

EDIT:

Here
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Last edited by gap; 11-23-15 at 07:25 PM.
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