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Old 11-23-15, 10:48 AM   #3128
vdr1981
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Join Date: May 2010
Location: Србија
Posts: 6,078
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I'm uploading new update right now. Check my signature for download in link a few minutes...

The Wolves of Steel 1.04 - Patch 13 changelog:

Snapshot changes:
-

Other tweaks:
- Several tweaks in menu.txt file.
- Sonarmen: speed estimation on initial report is disabled because it's bugged and always incorrect. Hydro report available trough sonarmen GUI commands are more or less correct...
- Reduced waves reflection intensity
- Added few cool new sounds from various SH games (Torpedo tubes, DC explosions ect...)
- Reduced heal time for some crew members (not sure that this will work though)
- Reorganized and tuned crew special abilities, added extra info for some in order to inform player about the changes and positive/negative bonuses of certain abilities.
- Removed few unrealistic abilities, like "repair destroyed items", "overcharge electric engines" ect...
- "Faster battery recharge" replaced with new ability (one which actually works and which will give us much more realistic submerged range dfor type VII U-boat )...
- Removed some empty folders from previous patch.
- Added "TWoS Wind and Smoke" addon to deactivated JSGME mods...
- Revised/edited realism percentage values in realism settings options screen. Options Map contacts update, Manual TDC and External views will now carry the highest percentage and this should also affect players awards and renown bonuses.
- Players who do not use Real Navigation addon will experience realism percentage penalties and will not be able to select 100% realism even with all options checked...This will also apply to "Wind and Smoke" addon users...
- Revised campaign traffic/convoys speeds in order to avoid strange hydro bug when player cant hear certain slow moving ships even if they are really close.
- Tweaked submarine surface range (33% increased) in order to compensate for larger SH world distances compared to the real world distances.
- Updated TWoS documentation folder, for a few people out there who actually read this stuff...(I know, I know...This is the era of World of Warships type "simulations"...)
- Both completed and failed macro objectives are now presented to the player as "Finished". This should lower the confusion involved with SH5 objectives/missions system.


Added mods:
-

Removed mods:
-

Installation:
1. Start JSGME found in main SH5 folder and drag content of the archive into available mods area (or simply extract it to your "Silent Hunter 5/MODS" folder).
2. Enable the patch with JSGME after the main TWoS 1.04 megamod, your JSGME activated mods should look like this:
The Wolves of Steel 1.04
The Wolves of Steel 1.04 - Patch 13
The Wolves of Steel 1.04 - Real Navigation_by TheDarkWraith
*(optional mod)
The Wolves of Steel - *x* Resolution Patch *(optional mod)

* Enable the patch in PORT/U-Boat bunker and continue campaign.
* This patch is cumulative which means that it contains changes from all previous patches.
* Some changes will kick in after camping restart or after player's advance to the next campaign.
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