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Originally Posted by vdr1981
Weeeell, I guess so... Given the fact that almost all destroyers near coast line will probably be stuck and with well known "efficiency" of SH5 planes ...Why not, it's better than nothing, I guess...
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If coupled with your RSD, I don't think SH5 aircraft are much worse than real WWII aircraft. U-boats were small targets, and most attacks ended with a miss. There are even reports of planes having to fly so low (in order to increase the probability of hitting their target) that they ended crashing into the water or damaging themselves with the detonation of their own bombs. We rarely take this sort of odd accidents when judging AI, but we must admit that SH5 simulates them pretty well.
In any case our metal cylinder is too fragile for us to try our luck, which in general is exactly the main factor that real ASW was based on.
Quote:
Originally Posted by vdr1981
No, the pier has to be unit for it self, more exactly sea unit which shouldn't have any collision spheres and which will "meld" with the coastline.
If you create artillery and pier as one unit/object, the game will probably again detect coast proximity and block the gun, from some reason...
The pear should be something like 60-70m long and if possible wider in the base than on it's top (that's where bunker will be placed).
EDIT
OR maybe round shaped concrete platform with radius of 60 m , that would be even better I think...
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I tell you my idea: a sea unit shaped as a squared or circular platform, with a number of equipment bones/nodes used for the linking of artillery guns through eqp file. Collisionable object controller added to the new unit, with collision spheres all around it but not damage boxes, so that other units can collide with it (would be weird seeing other ships to sail though our piers), but the platform itself won't take damage from collision/enemy fire. Guns on top of the platform will have both spheres and boxes though, so to make them subject to bombs/big guns damage. Pier connecting the platform to the shore optional, to be stored in another file in the library folder and linked to the main unit through eqp file. The pier should only have collision spheres near its top, except for its distal end (where it is supposed to connect with land) which will have no spheres at all. Would it work?