Quote:
Originally Posted by sober
All terrain is a collisionable object . Terrain objects though are not so you can go straight thru them .
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There's this StaticObject controller. Its data type is stated as 'SHCollisions.StaticObject' in S3d, suggesting that it
should have something to do with collision detection. Its description is: 'StaticObject controller. Mark this object to be static inside scene.' All the terrain objects in SH5 got one. The controller has just one argument: SquareLength. This is invariably set to 200m, no matter what is the size of the object that it is applied to.