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Old 06-14-15, 11:17 AM   #2294
vdr1981
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Join Date: May 2010
Location: Србија
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I realize that TDW is not so active these days but this list of main observed discrepancies could be handy for future IRAI updates, IMO at least...

- If HK leader is damaged (battleship with single torpedo in this case) , the game will CTD after some time if player decide to stay submerged at "all stop" and escorts lose contact. In other situation and if game doesn't CTD, escorts will stay IDLE until game declares group leader dead. Only then escorts will start to search for submerged contact...

- Taskforce commanderwill act pretty much the same like destroyer, constantly buzzing over submerged contact in a attempt to make something which looks like DC attack run. This looks really weird if TF/HK commander is battleship or aircraft carrier...

- Even elite destroyers have serious issues with underwater target acquisition for DC attack. Sometimes it even looks like they're missing target deliberately...

- If destroyer spots your periscope it will shoot at it but it seems that it wont update it's course to make accurate DC attack or to ram submerged contact...

- Airplanes wont attack in situations when just slight time compression is used. They will just continue to buzz around...On the other side , ships will attack you...


- General impression after months of testing is that all of game's AI should be at least a bit more determent and capable in fulfilling their assigned tasks by the game (defensive and offensive). Maybe few quick changes in sim.cfg file could do the trick?

Last edited by vdr1981; 07-10-15 at 03:37 PM.
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