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Old 04-08-15, 03:12 PM   #10
Sailor Steve
Eternal Patrol
 
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Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


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This is as it stands at this moment:

Current Mods:

Permanently Installed:
GWX 3.0
Hardcode Fixes - h.sie
GWX 3 Wil, St Naz and Schluese and other units v7 - Bigboywooly
New Lorient - Alfred Keitzer
Remove GWX Compass - ichso
Simfeeling 6-Dials Mod - FLB-Sale_U-999
Anschütz Kompass - Leitender
Open Hatch Mod - Diving Duck
New Interiors 2.1D - FlakMonkey
Open Hatch Conning Deck Cam Fix - Diving Duck
TMTv2+ThomsensShips v4.4 for GWX3+Xtra Ships
Assisted Plotting Mod - Observer
Waterstream+Exhaust Kombimod v2.3 - Rubini/Racerboy/h.sie
Waterstream+Exhaust Combi - Single Exhaust for Type II - rs77
Wooden_Lifeboats_Mod-1.1 - Iambecomelife
SH4 Maptools for SH3 - Latemail
GWX DFa Flags and Pennants 2010 - Anvart
FM30_UpDown - Anvart
FM NI Fix for FM30 UpDown - FlakMonkey
h.sie's Colored Hull Integrity Indicator
Sound My Way - From several sound mods
.....Das Boot Sound Mod SH3 - Sailor Steve, based on
.....'Projeckt Schwertfisch', by the SH2 modders
.....DBSM SH3 Speech Fix - Sailor Steve
.....Ultimate Aircraft Sounds - AOTD_MadMax
.....Spirit of Machines - Einbecker
.....Torpedo Fire (German) v1.02 - Ktl_KUrtz
Das Boot Officers - AILantic
Small Moon - AILantic
No Rank on Crew - Dertien
Das Boot Clothes - lafeeverted
Clean Nav Map - Don't know
English-To-German Names - Phoenix3000
Historically Accurate U-Boat Emblems - Conus
Halo Not Visible Through Body - Anvart
Port People - Pascal
Realistic Blueprint Damage Screens - Pascal
Remove Station Labels
SH3 Color Icons - Capt. Teach
Modified Searchlight Beams - OneLifeCrisis
U-Boat Bases Map with New St. Nazaire - meduza
Head 04 Fix - Anvart
SH3 Officer Faces
Aces' Modified Headphones
Aces' Crew On Deck Stand Alone GWX
Clearsky Clouds - Rubini
A-I Class Destroyers - The Frog
J-Z Class Destroyers - The Frog
Torpedo Damage Final - Ocean Blue
Tuddley's Barracks Screen
GWX Turm Lights Fix - Privateer/Jimbuna
KB's Diesel Sound Mod - kristenburnout
No Continuous 'Ship Spotted'
Torpedoraum Typ II - MCHALO12
Seabed Repair Mod - Mikhayl
Searchlights Removed - schlechter pfennig
SH4 Effects for SH3 - Racerboy/TheDarkWraith
Merchant Fleet Mod - Iambecomelife
Rick's Alternate Rec Manual - Rik007

JSGME:
SH5 Water for GWX 0.9 20 Km - Rik007
Type VIIa Features - Wreford-Brown
VIIB Early War Skin - Sledgehammer427
Type IIb AI Camo - Sean (changed to IIA)

SH3 Commander:
Ship Names Mod - Sailor Steve
Loading Screens Mod - Sailor Steve
Variable Trim, Variable Torpedo Depth, Variable BdU Judgement
on Neutral Sinkings - all by BigWalleye

Always reinstall My SH3 Files:
Cameras
Commands_en
Dials
EngNames.cfg
Menu_1024_768.ini

S3D:
Adjust Optics Parameters

Tools:
SH3 Commander - JScones
SH3 Weather - Sqweetis
SH3 Contacts - Nicolás

Note: 'Permanently Installed' means that I installed those items one-at-a-time with JSGME, tested them, uninstalled them and put them back in manually and tested again. I had a failure doing that this time, and they are all installed with JSGME and seem to be doing fine. 'JSGME' refers to mods that I remove depending on what year it is. 'Always reinstall' involves keeping a copy of those files already finalized in a safe place, so I don't have to go back and fiddle with them each time I have to reinstall the game.

To understand just how many times I've completely junked SH3 and started over from scratch see this thread.

This time I've made a copy of the entire setup and put it in a safe place. The next time I have to reinstall everything I'm hoping to just copy that finished version into the new folder and have it work. I'm not confident about it.
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