Ive been watching WOTA, hes making it using the Unity engine (The Forest, Spintires, Construction Simulator 2015) and I too have been attempting making a sub simulator. I have a beautiful AAA quality water system with a perfect buoyency model, kelvin form wakes, prop backwash physics and effects, weather system, day night cycle, underwater god rays to a certain depth, realistic wave splash and a beautiful exterior model of a type VII. But coding the boat physics, let alone underwater physics. Makes my head hurt too much and seeing WOTA get further and further has made me leave it.
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