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Old 01-15-15, 05:15 PM   #1831
THEBERBSTER
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Join Date: Dec 2012
Location: Dibden Purlieu - Southampton
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Hi HIO

In regards to your problems with visibility.


I cannot see a problem with using this mod on its own > stoianm BrighterNights modv1.


Although I personally have not used this combination yet, but intend too, next time in the bunker it is recommended to use DE mods 3a – 4a and 5b if you want to have brighter nights.


I do not have the night vision problem that you mention although yes, it is quite dark, but I can certainly see the ladder without any difficulty.



You need to read the documentation that comes with this mod below as it was designed for 6-3-4 not 7-5-0.


Manos Scopes for SH5 (for TDW's Gui)



This mod I can highly recommend and is very accurate.


gap - HD 1 deg Scope Bearing v 1.0



SteelVikings Interior Mod V1.2 not sure what you mean by the archive appears to be corrupt.

This mod requires the patch mod


SteelViking's Interior Mod V1.2


http://www.subsim.com/radioroom/downloads.php?do=file&id=1912



SteelViking's Interior Mod V1.2.2 Patch

http://www.mediafire.com/download/0yu047jw4zb2bz7/SteelViking%27s+Interior+Mod+V1.2.2+Patch.7z



I do not know this mod so I cannot comment.

SH5_Type_7_RadioRoom_Tweaks_v0_0_2_byTheBeast



Only use 1 of these 2 not both.

13a NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision
13b NewUIs_TDC_7_4_2_ERM_Reaper7_NightVision_Black_Ski n



Is this mod going to be compatible?

MoreRealisticPeriscope 1.3 by Arclight



Has been known to cause ctd.

SH5 External Cargo 1.0



One concern I have is that you are looking at adding another interior mod.

If you look at the readme document with Steel Vikings mod he makes a large number of changes.


These are likely to impact on any existing mod using the same files.


Pay particular attention to the mods that are being over written.

For example if a DE mod over writes another DE mod then you will know that it is supposed to.


DE mods should be enabled in their numerical order as a guide line.


01 DynEnv v2.9 - 1. Main Mod

04 DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
04 DynEnv v2.9 - 6. Sleet for Winter Campaigns
04 DynEnv v2.9 - 7. Clear Water Surface
04 DynEnv v2.9 - 9. Sobers Best Ever Tweaks

04 DynEnv v2.9 - 10.I Seafloor (high resolution)
04 DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)


When other mods overwrite mods then you need to know that there is not going to be a problem.

Everytime a mod is over written it could be an accident waiting to happen.


That is why I always recommend that you start with an established mods list like sobers or Sjizzles to name but two that are tried and trusted.


You can also check the mod lists on my tutorial post #35 which includes sobers.


I would also suggest using the JSGME mod validator so that you can see what impact each mod is having and whether the mod has been correctly enabled.


See my tutorial post #28


I think I may have said previously that the sobers best ever tweaks mod
from Dynamic Environment was installed incorrectly.


If I did then that was incorrect.


What I meant to say was that the mods it contains are not up to date.


Sobers Best Ever Tweaks (Contains the 5 mods below)

Sobers DOF V4 SH5 (No longer listed in Sobers downloads) (Possible conflict with Steel Viking mods)
Sobers Best Ever Fog V22 (Later version V31 available)
Sobers Better Terrain V3 SH5 (Later version V4 available)
Sobers Lights Cfg V5 SH5 (Later version V10 available)
Sobers waves Mod V9 09012013 (Later version V30 available)


Hope it all makes sense Peter

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