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Old 11-12-14, 08:24 PM   #1021
Swat
中国水兵
 
Join Date: Mar 2006
Location: Czech Republic Prague
Posts: 286
Downloads: 224
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Right.... still in phase of testing things and how it all behaves, but it's looking really good so far.... Made couple of changes in options.py according to my favours and tried the 1st mission several times already (Danzig raid). 1st surprise was an encounter of friendly Stukas flying right above me, actually few times, felt like the invasion of Poland has truly begun.

Hydrophone guy works ok, however sometimes his reports are quite acurate, sometimes bit sporadic.... Can't still figure out why he tells me there's no contact when we're in periscope depth with engines off and the merchant is app. 4.000 m away from us approaching at 60 degrees for example (I'm fully aware of blind sectors in front and behind the sub, however it shouldn't happen with engines off, am I right?). Yet when I take control of the hydro I can hear it clearly. Anyway... it works, I can live with that.

Had tonnage bar bug few times, it seems this bug come and goes totally randomly, might be a hassle to find out what causes this. However this seems to be the major gamebreaker at the moment - I believe not only for me.

Finally - was on my way back from Danzig bay when the watch officer reported smoke on the horizon. Two polish destroyers at 18 km. Thought when I hit full speed I'll avoid them having visual contact with me. Wasnt't playng 'sharp' campaign so I thought I'll try out what they can withstand. At 7 km distance (about 10:30 am, clear skies) they opened fire. Before I managed to submerge the sub was mess, down we went and never made it back on surface. In other words I never was so happy to get sunk by a destroyer as this time. Truly shows there has been an immense work invested into this sim. With SH3+GWX I always knew what to expect from a destroyer even at longer distances, but with SH5 it has always been kind of uncertain - not any more. They are as bad ass as they're supposed to be and that is good for sure.

All in all a huge achievement by all the modders out there, I already dare to say SH5 has become the most atmospheric and the most immersive subsim out there. Some polishing here and there and it'll be a game for a lifetime.

Otherwise no ctds whatsoever (touch wood), WoS megamod seems to be rock solid so far so great job vdr. Don't know what's the general feeling guys, but in my opinion WoS could be a great platform to go from to a standalone megamod with separate installer one day.

Thank you all for your hard work and dedication.
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First Patrol Of U-21 Part 1:http://www.youtube.com/watch?v=DqBqInzBaGc
First Patrol Of U-21 Part 2:http://www.youtube.com/watch?v=WWqyTaomDjM
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