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Old 02-23-14, 11:50 AM   #2192
Serge65
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Join Date: Jan 2012
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Quote:
Originally Posted by Serge65 View Post
It's not in the AI scripts. In the decompiled files SHSim.act (SH4) and SHim.act (SH5) there is a difference in the controllers cmdr_AICostal Defense.
Quote:
Originally Posted by TheDarkWraith View Post
Land-to-sea and land-to-air: the controller for the land units is totally fubar. I can get them to track targets but they will not fire (or rotate their guns if they have them). I suspect it's because there are no .aix files for them. But the exe doesn't define any commands or an .aix file for them! Like I said totally fubar

Air-to-air: the exe forbids any air to air combat. It won't let air units track another air unit. This can be changed though
And yet, I was right when he said that the problem in SHSim.act. I studied in the old days assembler for 8-bit processors, programmed ROM, and I had a table of codes. Now I do not want to reinvent the wheel if TDW already invented it.
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