01-30-14, 01:07 PM
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#110
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Navy Seal
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28
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Quote:
Originally Posted by gap
Me too.
More in general, the little problem of megamods, as opposed to enabling mods one by one, is that everyone got different ideas on what mods should be included and what not.
easily done: replace Underwater.pfx with the one from DynEnv's main mod or from one of the Enhanced Visibility submods. IIRC
Main mod = underwater a little more blurred than in stock game (but not as distorted/pixelated as per sober's underwater FX)
Enhanced Visibility (medium) = stock effect
Enhanced Visibility (high) = no underwater effect
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Thanks Gap
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