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Old 11-14-13, 06:23 PM   #1
kbosak
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Join Date: Nov 2013
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Default New scenario: Polish Navy vs Baltic Fleet 2013

Hi all, I have made and tested a complete scenario based on real life data:


Actual state of readiness for Polish Navy in 2013 using public data sources and approximated platforms where available. The idea is to simulate shore defenses response to surprise attack from Russian Baltic Fleet from Baltijsk (Kaliningrad) naval base.
Modifications of the original game platforms include:
2x Tarantul I:
-should have no sonar
-added two SA-14 manpads simulating Grom
-sensor model wrong Shave range in active mode should be around 30Nm, no OTH
-sensor model wrong Kolonka on all units visual targetting range should be 10nm or less, not 40
-Wine Glass ECM is only installed in Tarantul III, removed.
2x OH Perry:
-has no Phalanx ammo and no Mk13 launcher at all
-added four SA-14 manpads simulating Grom
-mazine has 2x MU90 for seasprite
-changed main trop launcher to 2x triple MU90
-should add Kaman Seasprite
Stocks: -PWM has bought MU90 16-18 torpedos, OHP full salvo is 12, a few fired for exercices. Therefore max 2 spares per ship
-36 RBS-15 MK3 missiles, therefore 8 per each project 660 and a few spares.
1xKaszub
-changed torpedo mount to TEST-71ME, firing only into frontal arc
-added two SA-14 manpads simulating Grom
3x660 Grom:
-in fact carries 8x RBS15 mk3, while keeping only 4 containers during regular sailing
-removed false quad strela launchers, there are none
-added two SA-14 manpads simulating Grom
4xKobben:
-changed torpedo type to 613 Sub
-incomplete torpedo tubes (only 4 loaded with 613)
-no ASW torpedo for thsi type
-added one SA-14 manpads simulating Grom
-should limit kobben battery range somehow, very old
1x877E Kilo:
-added one SA-14 manpads simulating Grom
-ASW torpedos are now TEST-71ME
-removed Strela II mast
-should limit battery range, old
M28 Bryza, Mi-14 not included yet
-Shore AA batteries only guesstimate for initial wartime deployment after 24h notice
-Only eastern coast fixed radar posts are marked


Russian enemy are two surface groups of Baltic Fleet from Baltijsk.


All real radar placements of plish coastal defences and even NATO backbone long-range radars.

1. I would like to submit the scenario for testing.

2. I would like to edit/clean up polish platform set, since there are multiple entiries that is a random mixture of guesstimates, wishful hopes of polishplanners and copy-pasting from western/eastern original ship versions.
The list is LONG and has many tiny details. Can I get some limited editing access to it?

3. Spotted game problems:
-it is practically impossible to use towed or even mobile 155mm howitzers in order to suppress Baltijsk naval base from polish territory. Ridiculous 12nm range of modelled platforms and inability to fire 'onto approx position'. Without this trick everything depends on Russian S-300PMU placed relatively close to the border.
-AI overuses AA missiles for surface fire, which gives good results with US TICO maybe, bo wastes all russian magazines (sovremenny and gremashtshy) without much effect. I believe it shoudl be fired only on explicit ctrl+F1 order of fire.

-for no reason MU90 is fired automatically at close range onto enemy surface combatants, guidance is ok, but there is always 0% hit probability. Of course it is a pure ASW torpedo.
-it appears russian manpads are never fired agains missiles. In practice their modern versions (Igla) are useful in frontal arc even against N-22 Styx, with minimal chance.

Goalkeeper damage points are badly modelled.
Kinetic energy is (30mm/20mm)^3 =3.4 times more than Phalanx and range shoudl be higher also.
Makes difference for large russian supersonic missiles which reorted to need a few hits from phalanx to get stopped.
If you are unsure what a single bullet can do, assume that mass and therefore knetic energy rises as third power of mass. This, recalibrated to 20mm as unity, gives the following damage points:
5.45 0.02
7.26 0.05
12.7 0.26
14.5 0.38
20 1.00
23 1.52
30 3.38
35 5.36
40 8.00
57 23.15
60 27.00
76 54.87
100 125.00
127 256.05
130 274.63
152 438.98
155 465.48
Clearly, 465 for 155mm bullet is too much (would sink two FFG) therefore once can say DP from bullets is about 10-20 times overestimated in terms of DP in this example.

Last edited by kbosak; 11-14-13 at 06:41 PM.
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