Quote:
Originally Posted by Takeda Shingen
And that will be the key for the future. A Kickstarter project is the most likely prospect for a future submarine simulation. For those of us that don't code, like myself, it will be our job to be ready to support those type of projects with money.
EDIT: Some notable examples of Kickstarter success:
Wasteland 2 --
http://wasteland.inxile-entertainment.com/
Xenonauts --
http://www.xenonauts.com/
Skullgirls --
http://skullgirls.com/
There's three refined, high quality, and in the case of Skullgirls, tangible products that were crowd funded on Kickstarter. If they can do it, well you know the rest.....
|
You miss Star Citizen from those. Its a space sim. They have raised 9.000.000 USD so far!
http://www.robertsspaceindustries.com/